Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | radubolovan | |
Old Version | Published before Godot 3 was released. |
Hello,
I am working on a project that will have a lot of scenes, and resources (2D, 3D, scripts and resources).
What do you suggest that I should proceed with the organizations of the folders / files regarding the Godot engine for a better “change_scene” / “best_loading_time”?
Option A:
/fonts
/textures
/materials
/meshes ← skeletons and animations included
/scripts
/sounds
/movies
/music
/scenes
/ … etc
Option B:
/core_data: textures, materials, objects, fonts, scripts, sounds, music, videos, … etc (separated folders for each type)
/scenes
Option C:
/shared_data: common resources that at least 2 scenes will share, in separated folders
/scenes: each scene will have its own resources
I personally would go for “Option C”, but I’m asking around since I don’t know much about “inside” of Godot optimizations. I’m trying to optimize data loading times and memory fragmentation while change scenes.
Cheers,
Radu