How to mix animations?

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:bust_in_silhouette: Asked By Tort

How to make a smooth blending of animations? Provided that the animations are in different animation_players of one character.
Example: in one player there are animations for all bones (walking, running … etc.), in the second player there are animations for the bones of one hand (the left hand holds a torch, etc.).

:bust_in_silhouette: Reply From: volzhs

There is AnimationTreePlayer for it.
You can take a look this demo from here.

I used an AnimationTreePlayer in one of the projects. It is not possible to get the current animation frame. And for large projects it is not good, if there are 100> animations.

Tort | 2018-02-07 08:04

The post is quite old but I have the same Problem now in GD 3.3.2

I think the question is, if there is the possibility to play two animations at the same time to mix them.
As Tort mentioned to play the same shooting animation while standing as well as while walking.

RammBamm | 2021-06-15 15:17