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The players in my game are represented by a custom-drawn hexagon. The shape only needs to be drawn once, but obviously it needs to be able to move around the map. But I haven’t been able to figure out how to move it without calling update() every frame and redoing all the work. Is there a way to do this?
As a bonus question, when drawing the hexagons the lines don’t smoothly connect at the end. Is there a way to fix that?