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I am newbie at godot and trying to move kinematicbody on certain path. I did it with pathway’s offset property but couldn’t detect collision with another kinematicbody.
I want my kinematicbody move forward for a while and turn left or right and move towards that direction for a bit too. I can do it with manually with Vector3(1,0,0) and Vector3(0,0,1) but I want it turn with slightly curved path. Like car turning right,left or u turn.
Is there any way to move kinematicbody on predefined path with move_and_collide?
Does the path include a collection of
Vector3 objects? If so, those can be used with
move_and_collide() to move the node in the desired direction.
Ertain | 2020-12-26 18:30
Thank for answer. Yes Path include Vector3 objects and it worked. It works strange a little bit but I can continue from that point.
vitavit | 2020-12-27 22:20