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I’m trying to implement navigation in a top-down 2D game where the “Player” node will travel to wherever the user clicks on the map. I have a Navigation2D > TileMap setup that defines the navigate-able areas, and everything is working so far using the
My next step was adding an “Enemy” node, but realized that the “Player” wasn’t able to navigate around the enemy, or any other collide-able node that wasn’t part of the tilemap.
Is there anyway to extend Navigation2D’s functionality to non-tilemap nodes? Any advice is appreciated!