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I have a game with main scene which has 2 sprite3d nodes and camera. When i run this game on android, FPS is reduced to 20. What i can do to increase performance?
Only thing that pops into mind is to use the GLES 2.0 backend. It i supported by a wider array of devices and it is lighter on computational resources at the expense of visual quality (which shouldn’t be all that much of an issue if you are making a 2D game).
Other than that you could make sure that no unecessary resources are taking up memory (variables, textures etc).
johnygames | 2020-08-13 13:29