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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | 1izNoob |
Hello,
This question is about making and organizing a complex tilemap. I know how to make a tilemap but my Problem is this:
Say I have a picture I want turn into a tilemap, and I want to split it up into 32 tiles. Now, after exporting the scene as a tres file and putting it on a TileMap node, the order is completely messed up which makes it difficult to work with, especially for more complex tilesets (or ones that include stuff that isn’t easily identifiable, like nature tiles).
So my question would be: Is there a way to have the tilemap follow the structure of the original scene?