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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Kudcrafts |
I’m trying to make a hex tilemap game, and I want to paint each cell with different colors to show property of them. I know godot can not modulate single cell in tilemap so how to achieve it?
I came up with these two methods:
- A shader drawing large amount of hex, it might be fastest but for now godot can not support uniform array for shader.
- Create a lot of tiles for different colors in tileset, but it can not be so flexible and I’m worried about its performance.
I’m just a noob so could you tell me any better methods?