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I have no idea about how to persist the object state in scene (not saving) when the scene is changed.
for example, the situation which I want to implement.
- at level1 initial state, >>
there is only a player in level1.
- then, player plants a tree >>
instance a tree in level1.
- player move to level2
- player comes back to level1 >>
the tree is still in level1
- if player quite the game (without saving) and re-open it again >>
go to level1 initial state, which doesn't have any tree
Thank you for your help.
Read the point 3 in chapter Change scenes manually and see if that works for you.
lacethespace | 2020-03-03 12:16