| Attention | Topic was automatically imported from the old Question2Answer platform. | |
| Asked By | grixm |
I want to tint an object dark.
I planned on using a material with transparent black color as overlay material to accomplish this, as it would be much easier to manage than manually changing the albedo color or creating custom shaders for every mesh in every object.

However, when I add the material, it ignores the alpha value of the albedo texture of the underlying material, destroying its appearance.
How can I avoid this? I tried both making a custom shader for the overlay material, and using a StandardMaterial3D, with the same result.

