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Hi, I’m just trying to change to a new scene in a simple way with a signal, and I’m having an weird? issue:
Node2d > Button (with signal):
func _on_Button_pressed(): get_tree().change_scene("res://secondary.tscn")
func _ready(): print('ready board'); func _process(delta): _read_input() func _read_input(): if (Input.is_action_just_released("left_click")): print('-----------------------');
When I click mouse left button in Main scene, everything works fine, and Secondary scene is presented on screen, but left_click released is read, so the code inside the if is executed. I would like to avoid this from happening.
Could anybody help me please? I don’t know what I’m doing wrong.
Code to blame: scenes_test.zip - Google Drive