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Asked By | chunned |
I’m brand new to making games and code. I’m following a tutorial by GDQuest about making your first 2d game with Godot, but I’ve run into an issue writing the script for the player character.
From what I can tell my code is identical to the video but when I jump, my character just takes off flying and never comes back.
func _physics_process(delta: float) -> void:
var direction: = get_direction()
velocity = calculate_move_velocity(velocity, direction, speed)
velocity = move_and_slide(velocity, FLOOR_NORMAL)
func get_direction() -> Vector2:
return Vector2(
Input.get_action_strength("move_right") - Input.get_action_strength("move_left"), -1.0 if Input.is_action_just_pressed("jump") and is_on_floor() else 0.0
)
func calculate_move_velocity(
linear_velocity: Vector2,
direction: Vector2,
speed: Vector2
) -> Vector2:
var new_velocity : = linear_velocity
new_velocity.x = speed.x * direction.x
new_velocity.y += gravity * get_physics_process_delta_time()
if direction.y == -1.0:
new_velocity.y = speed.y * direction.y
return new_velocity
I came across this question which was answered where the user had the same problem as me, but my issue seems to be caused by something else because as far as I can understand, my code should do the same thing.
I’m still trying to build a fundamental understanding of coding so I apologize for such a simple error.
When do you calculate direction.y?
RedBlueCarrots | 2020-09-10 02:24
it is calculated in get_direction
, in the code above
p7f | 2020-09-10 18:39
Hey, i just copied your exact code you provided in a custom kinematicbody2d and it works just fine. I cannot reproduce your problem.
Can you share how you defined variables like speed, direction, gravity, etc?
p7f | 2020-09-10 18:44
I defined them in a separate script:
extends KinematicBody2D
class_name Actor
const FLOOR_NORMAL: = Vector2.UP
export var speed: = Vector2(300.0, 1000.0)
export var gravity : = 800.0
var velocity: = Vector2.ZERO
chunned | 2020-09-10 18:47
with those parameters it also works for me… although it jums really hight because of the 1000 you set in speed.y
… but it works fine
p7f | 2020-09-10 18:52
But how are you defining those parameters in other script? the function where you move shouldnt be in the same kinematicbody2d script?
p7f | 2020-09-10 18:53
Ah, that speed.y = 1000 was the error. You’re right, it was working, just jumping really really high. I suppose I never waited long enough to see it fall back down once it jumped off screen. Thanks for helping me find the issue
chunned | 2020-09-10 18:54
Glad yo help! It would be nice if you add an answer and select it, so the question does not remain unanswered. Or i could add the answer myself if you prefer.
p7f | 2020-09-10 18:58
Just added the answer and credited you. In my original post I had left out the first line of the script which implements the 2nd script:
extends Actor
func _physics_process.....
chunned | 2020-09-10 19:03