How to program enemy pathfinding in 3d in Godot 4.0.3

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:bust_in_silhouette: Asked By Entity2020 studios

I’m trying to find tutorials for this, but all I’m getting is tutorials that are for Godot 3, which use the Navigation node. The Navigation node is not in Godot 4. How do I program enemy pathfinding in Godot 4.0.3? I need exact instructions on how to do this in the latest version of Godot (4.0.3).

:bust_in_silhouette: Reply From: jgodfrey

While I can’t speak for its content, here’s a YouTube tutorial that seems to be what you’re after…

It uses a node that I’m struggling to find. It’s the node that’s called ‘Enviroment’.

Entity2020 studios | 2023-06-11 09:16

That’s a CSGCombiner3D node.

CSGCombiner3D — Godot Engine (stable) documentation in English

jgodfrey | 2023-06-11 14:49

okay. So I’ll have to map out the entire level using csg meshes, which use more processing power than regular meshes. I’ll have to figure out a way to program this without using csg meshes. I’ll figure it out eventually.

Entity2020 studios | 2023-06-15 14:59