Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Sprowk | |
Old Version | Published before Godot 3 was released. |
So far I have been using this script for moving rigid body 2D.
func _integrate_forces(s):
var lv = s.get_linear_velocity()
var step = s.get_step()
#other logic changing lv.x and lv.y
lv += s.get_total_gravity()*step
self.set_linear_velocity(lv)
I read that I should not set linear velocity every frame so how and with what can I replace it?