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Hi! I’m experimenting with a Godot and am at a point where I want to restart the whole game by calling get_tree().reload_current_scene() but whenever I do that, all previously instantiated scenes remain in the tree and cause problems. Tried change_scene() but that had the same effect. I probably don’t understand how the reloading works but there is no explanation in the official docs, or at least none that I could find.
What is the best way to restart the game so it behaves like it’s been opened for the first time? Thanks for any advice!