How to protect the game from copying?

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:bust_in_silhouette: Asked By roma

How to protect the game from copying?
My game is currently on and if someone buys it, they have the option to give the game to someone else for free. Is it possible to use’s OAuth2.0 API to find out if a user has bought a game and then only allow them to play. Sorry for my bad English, translated into a translator.

This question is as old as time. I wouldn’t worry about it. If someone likes your game enough, they’ll buy it. If they don’'t like it, they won’t bother copying it. Getting noticed is the biggest challenge in gamedev, so if your game is pirated widely I’d consider that a success.

SteveSmith | 2023-02-28 21:42

I’ve heard it hundreds of times. But sorry, I asked how to use DRM in Godot (this method should ask the user to log into his account and check if he bought the game) If you don’t know, is there anyone who knows how to do it?

roma | 2023-03-01 11:13