Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Gaspa | |
Old Version | Published before Godot 3 was released. |
I’m new to Godot. I would like to use an image as a static background for a 3D scene with a fixed camera (in Godot 3.0). Seems like any TextureRect node get always painted on top of my 3D objects. If I use a Sprite3D node it covers the objects behind (because of depth test). Is there a simple way to put my image behind everything or to be prerendered?