How to read outside files during runtime?

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:bust_in_silhouette: Asked By Aryn

I don’t know if this is the right thing to ask, but I want a separated folder from the project who will be read by the game during runtime, so I can add new files who will be used by the game (like textures) without need to rebuild the project.

:bust_in_silhouette: Reply From: volzhs

it was easy with Godot 2.x but it’s tricky with Godot 3.x now because the way of managing resource was changed.

this will help a little.