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Asked By |
Robotex |
I added area and calculate Archimedes Force and change state if player inside that area, so we can swim.
But how to render a water in that area? Can you give me some tutorial how to correctly implement water in 3d game?
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Reply From: |
clemens.tolboom |
What about GitHub - godot-extended-libraries/godot-realistic-water: Godot - Realistic Water Shader
Wow! Looks amazing! I will learn the code, thank you.
Robotex | 2020-07-02 15:51
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Reply From: |
Calinou |
If performance is your goal, you could make a simple but fast water material using SpatialMaterial:
- Create a MeshInstance with a new PlaneMesh.
- Create a new SpatialMaterial in the MeshInstance’s material override.
- Set Albedo to a dark, translucent color.
- Set Roughness to 0 and metallic to 1.
- Use a normal map texture that represents some waves.
- Optionally, you can enable refraction to distort what’s below the water.
- Optionally, you can enable Proximity Fade to make water edges fade in smoothly. This is only supported when using the GLES3 renderer.
- Create an AnimationPlayer node and use it to animate the SpatialMaterial’s Uv1 offset property. This will make the texture scroll over time.
To make waving water, you’ll need to write a vertex shader though.
Thank you. I will try at evening
Robotex | 2020-07-03 14:24