How to render unlit textures in 3D

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:bust_in_silhouette: Asked By StateOff
:warning: Old Version Published before Godot 3 was released.

In Godot 3.0 I want to render a Sprite3D without any effect from lights.

I tried “Convert to Linear” but the result is always slightly off.

Is there a way to achieve this?

:bust_in_silhouette: Reply From: StateOff

I can answer my own question now.

I had to set sRGB to enabled in the texture importer. Than it will work.

Hey, sorry i am having the same problem, where on the Godot inspector do you find “sRGB”? is it on the 3d sprite? the node? etc.?

siten0308 | 2019-02-11 05:26

Importer means you have to select the texture on the FileSystem, then in the Import tab under flags you will find the Srgb options.

StateOff | 2019-02-13 05:21