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I have a
NinePatchRect that has a
GridContainer in it which has a bunch of items. The
GridContainer takes care of laying out its children in a grid, but I can’t seem to find a way to get the
NinePatchRect to expand so that it contains the
GridContainer. I’d also like to specify a “padding” so that
NinePatchRect expands a bit more than needed.
Ideally it would look something like this, which I achieved by manually moving the
GridContainer’s transform a bit to the bottom right, and expanding the
Is there a way to achieve this using Godot’s UI without having to implement all the calculations in scripts?