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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | dap404 |
Currently: I am using a sprite for testing and it is fairly easy to scale the sprite
ex:) set_scale(Vector2(.95, .95)
My goal: is to have the same affect on a TextureButton, I only want to use a texture_normal within it. I do not want to have to add texture_pressed textures for every button.
Any help would be great, this is pretty urgent and ive been at it for like 4 hours.
Thank you again guys!
Maybe there is a way to set texture_pressed = texture normal*.95 attributes
just brainstorming. ¯\(ツ)/¯
dap404 | 2023-01-12 20:08