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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | blurrred |
I’m trying to do a rudimentary spin attack with a sword by having the sword spin around my player. The problem is that when the sword moves past a certain point in the animation, it will rotate excessively in the wrong direction in order to match up with its rotation key.
I’ve narrowed this down to notice that it only happens when simultaneously rotating an object past a certain threshold (from negative to positive degrees or vice versa) and translating that object over an axis. It looks like the animation player is struggling to find the actual shortest path for the animation.
Here is a video recording of the behavior I am describing:
I found this question here, is the newest answer helpful? Looks like there was an issue once about it but it was closed and never re-opened or referenced again because it wasn’t categorized correctly… I didn’t see if anyone proposed it as a feature since this was closed.
DDoop | 2021-01-28 19:26
It’s very similar to what I’m asking, but I would like to be able to use the editor to solve this rather than code.
blurrred | 2021-01-28 19:59