|Attention||Topic was automatically imported from the old Question2Answer platform.|
|Old Version||Published before Godot 3 was released.|
I have a script where the mouse drags an item. However, I want that script to be able to round to the nearest 10.
10 by 10: Correct
260 by 570: Correct
10 by 15: Incorrect
Here is the script:
func dragItem(): isDragging = true var mousePos = get_global_mouse_position() mousePos = mousePos.floor() self.set_position(mousePos) print(mousePos)
What can I do to make sure it always rounds to the nearest tenth?