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I have an Item list node that holds my quest and I want to know how I would save the node and all the items it’s currently holding. Thanks to the Godot docs I know how to save variables like my player stats but when it comes to a node like the Item list I can’t turn it to a var to store it. So that’s my question, how to save a node like the item list using something like the save method from the godot docs. Thanks!