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The game I’m making has scene transitions when you enter different areas. However, upon returning to a scene you’ve already been in, it reverts back to the way it was before runtime. If I just needed to store a few variables, I could keep them loaded in a singleton, but I plan to expand on the game quite a bit and it would be really nice to have a way to just save the entire scene. Is this feasible for large maps? If so, how could I do it? Thanks in advance