Topic was automatically imported from the old Question2Answer platform.
Asked By
CreekWorks
Hello!
I am working on a port of my game to Android, I was wondering if anyone knew of a way to save to Android as I could not find a way to find a directory. My problem is that for example on Windows you can call for a file with file_exists(“user://savegame.save”) If you know of a directory like this for Android please tell me. Thank you!
Here is my code
func save():
var save_dict = {
"highscore":beststreak
}
return save_dict
func save_game():
if PlayerVars.mobile == false:
var save_game = File.new()
save_game.open("user://savegame.save", File.WRITE)
save_game.store_line(to_json(save()))
save_game.close()
func load_game():
if PlayerVars.mobile == false:
var save_game = File.new()
if not save_game.file_exists("user://savegame.save"):
print("Error! We Don't Have A Save File To Load")
return
save_game.open("user://savegame.save", File.READ)
var current_line = parse_json(save_game.get_line())
beststreak = current_line["highscore"]
save_game.close()
Have you tried what you have on Android? That exact same file name should work fine on Android.
I have tried it, I was looking the place where to save it rather than a file name. Or am I misunderstanding you?
CreekWorks | 2020-12-21 00:37
The user:// path resolves to an appropriate location for each OS. So, I’m just saying that it’s perfectly fine (and expected) that you would use user:// for both Windows and Android (for example): So, your above constructed file path should be perfectly fine for both.
On some devices (for example, mobile and consoles), this path is unique to the project.
jgodfrey | 2020-12-21 00:54
Also, I only have one persistence class and I use it for both Android and Windows. It doesn’t contain any OS-specific checks - the exact same code is used for both. My save file name is defined as follows:
var persistFile = "user://savedata.txt"
jgodfrey | 2020-12-21 00:55
Thank you for helping!
I am still having problems with it but I can’t get data on what is happening so until I can get more information I simply have to work on the problem. Again Thank you.
CreekWorks | 2020-12-21 02:01
as it turns out it a single wav file I had added early this morning was the problem… not the saving script -_-
Thank you for helping me with my perceived issue
CreekWorks | 2020-12-21 02:24
Yeah, sorry I don’t have much more to offer. Your code looks reasonable and the file reference you’re using should be fine.