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I want to make a path around the whole screen that spawns enemies, but when the screen’s height is higher than the base height that is set in the Project Settings, even tho the Stretch/Aspect is set to expand, the enemies will start spawning that much higher up when they are supposed to spawn at the bottom. I want to make it flexible so it works properly on every phone.
I guess I should use the OS.get_window_safe_area() in the Path2D.curve.add_point(), but I don’t know how. Or I might be completely wrong.