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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | thany |
The scenario is, I’m trying to load a texture to simply show it on a 2D scene and doing some transformation on it.
The problem is when I scale down the node (I’ve tested it with TextureRect and Sprite) the texture has some edgy artifacts (like it does render it with highest resolution) and the loaded texture does not have any setting for mipmap filtering.