How to set texture as background of 3d world ? (instead of sky, etc)

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:bust_in_silhouette: Asked By KijeviGombooc
:bust_in_silhouette: Reply From: kidscancode

Use a WorldEnvironment node.

Docs about using it can be found here: Environment and post-processing — Godot Engine (3.2) documentation in English

Thanks, but I need further help for that. I have already found the option to set background for something else, but I cant set it to texture.
There are 7 options:
Clear Color: not good for me, plain color
Custom Color: plai ncolor, not good
Sky: not what I want
Color + Sky: not good again
Canvas: I guess this could be good, but I dont know how to use it properly
Keep: obviusly not good for me (it doesnt clear the backgroudn at all)
Camera feed: Not what I want but maybe could help

KijeviGombooc | 2020-05-25 17:20

Ok I got it!
I have to use canvas, then create a canvas layer with layer less than 0 (e.g.: -1) and add the texturerect under that
Thank You!

KijeviGombooc | 2020-05-25 17:27