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Asked By | smeks |
this is probably a dumb question but i havent seen it anywhere. ive tried position, set_position, set_global_position, set_pos. nothing works
godot 4.0 btw
You can use the global_position property of Node2D, which is a Vector2 ie:
func _ready():
global_position=Vector2(0,0)
theTopHatCat | 2023-03-12 14:57