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Asked By | pferft |
Hi everyone,
I managed to have (test-)ads showing in my godot-made mobile app. Now I’d like the app to check if it was purchased so no ads will show anymore.
I’m pretty much at the beginning of this step and don’t really know where to start. It all appears rather complex… but after finding one or another step-by-step tutorial on how to set up AdMob, I just can’t find any for that purchasing bit. Can anyone point me to some path to generally follow on this?
have a look at these
https://forum.godotengine.org/5417/how-to-implement-inapp-purchases-in-android-and-ios
https://forum.godotengine.org/53490/ios-in-app-purchases-implementation
https://forum.godotengine.org/53623/ios-in-app-purchases-problem
ramazan | 2022-01-26 19:41
Thanks for the links, ramazan. They shed a little light onto the field… which is intimidatingly large. I would not have guessed that setting this up could be such an endeavor. But thanks again for the hints!
pferft | 2022-02-03 16:38