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Hey everyone, In my game the character is always shown behind the main world
can someone give a suggestion on how to do the opposite in Godot ?
It could be due to drawing order. Oddly enough, the node that’s lowest in the scene tree is drawn first (unless the drawing order is manipulated in code). That means the character should be the furthest from the root of the scene tree.
Ertain | 2022-04-21 04:57
oh yeah, this worked. I didn’t knew Godot worked like that.
Thanks for telling
TopBat69 | 2022-04-21 05:41