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I’ve been trying Godot for a little week, and I’m still quite struggling with the Area/Collision mechanic. For example, if I want to create a post-it board, with these characteristics:
The player can pick a post-it and replace it with his mouse
If a post-it is overlapping another one, it will replace itself on a nearby position
What do I need to do?
Does my post_it.tscn that I will instantiate need to be a staticbody2D, a kinematicbody2D (both with area2D and collision2D…etc), or will this be enough?
I’m not really asking for the scripts of these objects (though if you have some tips or shortcuts regarding these, I’m interested), but more for what structure I should use at first, as I don’t want to go in the wrong direction.