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I have a sort of hovering vehicle (RigidBody) that is supposed to move across a track created using the Path+CSGPolygon method. To simulate the hover I used 4 RigidBodies connected through Generic6DOFJoints to the main vehicle body at the four corners. I used CapsuleShapes for this 4 bodies thinking that it would be the best, from what I know, to slide across a mesh.
Unfortunately, doing so make the vehicle jitter when moving around. Even between co-planar triangles the collision are not consistent, not smooth.
Is there a way to make this work better?