How to smoothly move a RigidBody across a Mesh?

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:bust_in_silhouette: Asked By BraindeadBZH


I have a sort of hovering vehicle (RigidBody) that is supposed to move across a track created using the Path+CSGPolygon method. To simulate the hover I used 4 RigidBodies connected through Generic6DOFJoints to the main vehicle body at the four corners. I used CapsuleShapes for this 4 bodies thinking that it would be the best, from what I know, to slide across a mesh.

Unfortunately, doing so make the vehicle jitter when moving around. Even between co-planar triangles the collision are not consistent, not smooth.

Is there a way to make this work better?


:bust_in_silhouette: Reply From: BraindeadBZH

Found the answer: Godot Issue
TLDR: there is an option in the project settings under 3D physics to activate smooth collision.