How to stop control node from consuming inputs

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:bust_in_silhouette: Asked By Noratho

In the input propagation chain, GUI or control input handling consumes the input after it’s done. How do I stop it from consuming the input so that it can be handled by collisionobjects as well? Specifically mouse inputs.

:bust_in_silhouette: Reply From: flurick

The Mouse>Filter property set to stop is default, which stops the event. You switch it to pass or to ignore complete.