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“slope_stop_min_velocity” for KinematicBody2D has been removed in 3.1 and it always keeps sliding. Could anybody think of a good way to reimplement some kind of slope friction?
There is the “stop_on_slope” option but it doesnt stop the body once its sliding but only prevents it from starting to slide if it has gravity.
I also tried snap and the RayShapeCollision on the feet but it didnt change the sliding behaviour in any way.
i have same question, would like to know the answer,while doing some research too
ruruarchy | 2019-09-10 06:51