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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | ancay-dev |
I have a c# node with a function that returns a value of type list<list>
how can I access that value as godot.array in node gdscript?
thanks
![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | ancay-dev |
I have a c# node with a function that returns a value of type list<list>
how can I access that value as godot.array in node gdscript?
thanks
![]() |
Reply From: | juppi |
You have to convert the List into a Godot Array:
public class Bar : Godot.Node
{
public Godot.Collections.Array<string> Capitals()
{
var list = new System.Collections.Generic.List<string>();
list.Add("Berlin");
list.Add("Paris");
list.Add("London");
var array = new Godot.Collections.Array<string>(list);
return array;
}
}
Then you can use it in GDScript:
extends Node
func _ready():
var bar = load("res://Bar.cs").new()
var capitals: Array = bar.Capitals();
for capital in capitals:
print(capital)
Also take a look at the docs:
https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html