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I’m trying to wrap my head around the general approach to using animated sequences via the use of atlases. The issue being that as the frames are cropped, when animations play, they shift about as the size constantly changes, relative to the anchor point.
My confusion is that I can’t be the first person to have to deal with this, but I can’t think of a way that isn’t overly convoluted to define a custom point that is relative to all resources on an atlas.
Perhaps I’m not even looking for something Godot specific. I just want to understand what a typical workflow for people using animation sequences with an atlas, as opposed to a tilesheet that just has fixed frame sizes (so the anchor point problem isn’t an issue)
I would appreciate any help or discussion!