how to use Area2d overlaps_body bool?

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:bust_in_silhouette: Asked By a human

I have been trying to detect if an Area2d is overlapping a rigidbody2d, but it keeps popping up error messages. Could someone please give me an example to set me in the right direction?

Have you looked for tutorials on node signals?

Magso | 2019-09-13 12:53

It isn’t a signal, it’s a bool

a human | 2019-09-17 02:35

Usually detecting an overlap is done by connecting the area’s body_entered signal. There is also the get_colliding_bodies() method on the Rigidbody, make sure contact monitor is true and contact reporter is at least 1.

Magso | 2019-09-17 13:02