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I have a main menu scene in a game as well as an options scene. There are check boxes in the options scene that can be toggled on and off. However, if a check box is toggled off, the change is not saved (at least the graphic) when i switch back to the main menu and back again.
The options scene and main menu scene have the same script connected to them that handles all the buttons in both scenes.
Here’s a video: https://www.youtube.com/watch?v=S4rWvC66yB0
Can you please help me with the code to save the change between scenes?
You must store these values in global.gd. Take a look at Singletons (AutoLoad) — Godot Engine (3.0) documentation in English
Alex Pires | 2019-02-02 04:40