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Asked By | eddem_abdielW |
i coding a dialogue system maded by devWorm, he uses godot 3, i tried to use export var for take the file json that countains the dialogues.
@export var path_to_file : String
that code, if i print, returns “”, i tried export_dir, export_globaldir, but doen’st work too, then I need the export var for, in each Npc that i instanciate that dialogue system, it could receive a different json file with different dialogues.
I think there is some kind of bug, but I am not sure.
I tried the following and got the same problem:
@export_file("*.gd") var __funcs_file: String
func _ready():
print_debug(self.__funcs_file)
I assign a .gd file in the editor and got an empty string.
EDIT:
After a bit of trying I found the following out:
Assigning the file path from the scene containing the node with the script that exports the variable works.
If I assign the file path in a scene containing the other scene, it doesn’t work.
fraang | 2023-03-21 11:04