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Asked By | antber |
Hi,
My Intel HD Graphics 5500 has no Vulkan support and I get a number of errors at startup (I built Godot from source):
Godot Engine v4.0.dev.custom_build.e7c9d8187 - https://godotengine.org
ERROR: Cant find layer: VK_LAYER_KHRONOS_validation
at: _check_layers (drivers\vulkan\vulkan_context.cpp:158)
ERROR: Cant find layer: VK_LAYER_LUNARG_standard_validation
at: _check_layers (drivers\vulkan\vulkan_context.cpp:158)
ERROR: Cant find layer: VK_LAYER_GOOGLE_threading
at: _check_layers (drivers\vulkan\vulkan_context.cpp:158)
ERROR: Condition “err” is true. returned: ERR_CANT_CREATE
at: _initialize_extensions (drivers\vulkan\vulkan_context.cpp:233)
Is there any way to configure Godot to use OpenGL as an alternative renderer?
Thanks.
Try This In The Comand Promt: --rendering-driver opengl3
Rocko | 2022-11-23 04:50