|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I have a silly question. I am working on creating a simple vertical shoot em up. I have a kinematicbody2D as a parent with an animatedSprite, animationPlayer and collisionPolygon2D as children. I want to make a collision map that also works on all the frames within the animation. Do I need to make a collision map for every seperate frame(if yes, how?) or can I just tweak my already existing collisionpolygon2d?