Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | cgardner | |
Old Version | Published before Godot 3 was released. |
Hi!
I know this has been asked before, but when following the steps described in links like these below, I still can’t get a Blender scene to import with more than 1 material slot:
I have a mesh with four materials on it in Blender, but exporting with either the default Collada or Better Collada results in 1 empty material slot on the imported scene. I tried checking a variety of export options and import options.
Is there a way to add extra material slots inside Godot?
On a related note, is there a good e/textbook that I can learn about Materials and lighting in 3d design more generally? When I see something like the node editor for shader materials it is all foreign to me, so any resource where I can go to learn from would be very much appreciated!!!
Thank you for your help!
did you do “Mark Seam” in blender for mapping multiple materials?
volzhs | 2017-08-11 11:05