How to use non-English characters in Godot?

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:bust_in_silhouette: Asked By forghani


I want to use non-English characters in Godot, but when I write them (In every node, like a Label or a Button) and run the project, the text does not display. For example, I write some Arabic characters in a Label and run the project, but I do not see anything. But I can see the characters in editor separately and reversely. (“عالم” is displayed “م ل ا ع”)

I know that this problem is discussed on GitHub, but there was not any good solution. Please advise me a good and simple solution to solve this problem. I think it is not solved so far.


:bust_in_silhouette: Reply From: forghani

Hello again,
I found a great and completed solution for Persian language. I think we can generalize it for other same languages.
Mohammad Reza Baghbani has written a good module to solve this problem here. You can download it from here directly.
Thanks to Mohammad Reza Baghbani

hello there, does it support vowels (fatha, kasra, damma, soukoun, chadda,…)? thanks.

mokalux | 2019-03-24 02:22