How to use practically the headless version of Godot in a multiplayer game?

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:bust_in_silhouette: Asked By bayaola

hello to all my brothers godoters,

i would like to develop a multiplayer game with an authoritative online server that will simulate and control the actions of customers, I found the headless version of godot but there is no guide on its use, i do not even know where started.

With javascript and phaser for example i developed a game in front and then i simply changed the mode to Headless and hop! i host on node.js.

I would like to know how do this with my favorite engine Godot.
could someone help me with step by step tutorial?

:bust_in_silhouette: Reply From: bayaola

After research I found these links:

It’s enough to start.