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I am working in Godot 4 beta 10 and am having a hard time trying to get the autotile system to place a random variation of a tile. I have two almost identical pictures in the same texture (linked below) and I want godot to pick randomly one of the two variations to put into the scene when drawing. There might be something to do with alternate tiles, but I have not been able to figure it out. Any help would be appreciated.
I don’t have Godot access ATM, but there’s a “Place Random Tile” checkbox in the TileMap tab. It’s mentioned at about 1:35 in this video. Does that help at all?
jgodfrey | 2023-01-10 17:06
I looked at the video, but there is no mention of that for autotile. I think another thing that it might be related to is the priority but still, I have not been able to get it to work. Whenever you or anyone else has access to Godot, I would appreciate trying it out for yourselves and seeing if anything works for you.
DaZel77 | 2023-01-10 17:33