|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
I’m trying to use room to optimize my 3D scene. From what I understood, everything inside a room will be hidden to the player unless he is going inside.
A portal can be placed somewhere in the room that will allow to render only the object visible throught the portal.
When I added the room it seems to work fine and objects inside are hidden unless the player goes inside. However the portal doesn’t seems to work or do something. I’m not sure what’s wrong or if I didn’t understood the concept of room+portals. I included a basic scene to show you the problem.
Thanks for your answers
From what I understand, portals are only used to allow other rooms to see the content of a near adjacent room, sort of like a hallway to another room.
Not 100% sure though
Leonard Meagher | 2016-10-18 01:37