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Asked By | Roman |
In my Android project I’m using C++ from GDNative.
However, some features that I’m implementing require a separate Godot C++ module.
I’m using STL in both GDNative module and regular Godot C++ module.
I quickly looked at the build system and it seems that Godot’s binary is by default linked with gnustl_static
library. From GDNative I would like to use the c++_shared
library/runtime. This could possibly cause issues - https://developer.android.com/ndk/guides/cpp-support.html
Is there a simple way to pick c++_shared runtime for both builds? How to use STL on Android with Godot safely?
Thanks